Clients:

Joris Cromsigt, Ine Dorresteijn, Gert-Jan Brok, Dirk Hilbers

Description of the Assignment

Implement a wild boar management module in which the player can simulate the wild boar’s behaviour for a given timeframe and take different actions in order to influence the migration of the animals.

Game Description:

A 2D animal population management simulation game about wild boar where the player has a timeframe of 10 years to take several different actions in order to preserve the population of wild boar while preventing conflicts between the animals and humans.

Team Members:

  • Kaloyan Madzhunov
  • Kaloyan Aleksiev
  • Roberta Netzova
  • Atanas Yonkov
  • Hristo Koltchakov

Key features of the game:

  • Observe the behavior of the wild boar
  • Take different actions to preserve boar populations
  • Try to prevent conflicts between humans and animals
  • Simulate a 10-year period and see the changes in numbers, migrations, births and deaths
  • Tutorials available at the start of the game

Supported platforms: PC (Windows/Mac/Linux)

How To Play:

Both written and visual tutorials are available when the player starts the game.

Link to distributable build:

https://kaloyanmad.itch.io/wild-boar-management-simulator

Other screenshots:

Different actions available to contain/influence the wild boar.

Encyclopedia is available to learn about the wild boar.

See the outcomes of all your actions after the game.