Main Menu
Host Screen
Player Screen

Client Description:

Client: Games for health

Contact person: Mark van Kuijk

Games for health is a non-profit company that makes applied health games, founded in 2010 in Eindhoven. Their goal is to develop game technologies that improve health and the delivery of healthcare. The game they developed and gave us to improve is meant for Winclove Probiotics, another company, that wants to teach children in schools the importance of probiotics and healthy living. https://www.gamesforhealtheurope.org/ https://www.wincloveprobiotics.com/en/

Description of the Assignment:

Design an improved version of an already existing intuitive educational multiplayer game to enable children from group 7 and 8 in primary school to stress the importance of the bacteria and enzymes that are in your guts and how probiotics can help, with the main purpose being educational where awareness is being raised.

Game Description:

Mikrolokaal is an educational game intended for children to play and help them understand the balancing macrobiotics and the effect it has on your health so be it good or bad. The game is meant to be played on a tablet in a classroom location. The maximum amount of participants is 15 participants. One moderator is Required to assume the task of Hosting the game. While The other participants can Join the moderator session and play.

Demo of the game.

Team Members:

  • – Momchil Valkov
  • – Viktor Afanasjevs
  • – Danail Georgiev
  • – Umberto Semeleer
  • – Bram Wijshake
  • – Tijn Heijden

Key features of the game:

  • – Educational
  • – Multiplayer
  • – Strategy
  • – Team work
  • – Enterteining

Supported platforms: – iOS

How To Play:

`After you have entered the game, 2 teacher and student buttons will appear in front of you. You need to select one of them to start playing.

Student:
The next screen contains a dropdown and 2 buttons, the first one allows you to select the name of your probiotic, the second one allows you to scan a QR code to connect to the lobby, and 3 allows you to enter the password from the room manually. Then you get into a game where you play as a probiotic, you can see the selected name of all the players, and the names can be repeated. There is a progress bar and score at the top of the screen. To win, you need to score 10,000 points or fill the progress bar. In the center of the map, there is a soup that needs to be kept in the balance of 3 components (circle, triangle and square). If you have a lot of triangles in the soup, then you need to bring a circle and a square to balance the contents of the soup. The teacher calls for 3 types of bacteria that carry their component into the soup. You can get points for killing bacteria, for dropping the right component into the soup, and for getting an improvement. There are 3 types of upgrades on the map that players can find, these are Strong, Fast and Carry bacteria. There are components scattered all over the map that you can pick up and throw them into the soup.

Teacher:
You get into the game, and you are the host to which students can connect, so that they can connect, you need to press pause, the game will stop and a QR code and password of the lobby will appear in front of you. Students will have 2 options to log in by entering a password or scanning a QR code. The maximum number of players is 15. When everyone is connected, the teacher disables the pause, and everyone gets into the game. Then the teacher starts playing against the students, he has 3 buttons on the left side to summon bacteria that will carry their elements into the soup. There are also 3 buttons at the bottom in the center, where each element can be added separately, without calling bacteria. In the lower right corner, there are 3 buttons, these are pause, mute music, and mute sounds. Music plays on the teacher’s tablet, and some sounds too, as well as sounds that only he can hear come from each player, these are sounds associated with personal actions. The pause button stops the game for all participants, there is also an exit button next to it, which exits the game, and disconnects all other participants from the game too. There is a progress bar at the top of the screen, which the teacher manually configures. He shows all the players how they are coping with their tasks. When the value is near minimal, the screen darkens for all players, and when it is near maximum the screen becomes saturated and bright, it visually displays their progress in the game. If the progress bar becomes 0% or 100%, then a picture of victory or defeat appears on everyone’s screen.

Installation instructions:

  • Install the build from here
  • Open the folder and open .xcodeproj file (you need a installed xCode for that, which is only available for Macbook)
  • At the file hierarchy on left, on top you will see “Unity-iPhone” – click on it
  • On the new opened window choose “Signing and Capabilities”
  • Check “Automatically manage signing” box
  • Connect your iPad to the Macbook
  • Click “cmd+R” to build and install the game on iPad
  • Do it on as many as iPads you want, game support up to 8 + the host
  • If the game doesn’t open on the iPad, because creator is not trusted: – Setting -> General -> VPN & Device Management -> Momchil Valkov -> Trust
  • At later point the game will be available in the App Store