Description of the Assignment
The main focus of this project was expanding on my knowledge of game engines and learning to develop a game within Unreal and C++ for the first time. I want to work for Triple A studios in the future and that’s the main reason why I want to learn to develop in Unreal.
Game Description:
My game is in the PC domain and positioned in the hack and slash genre with a-rpg elements. My target audience are hard-core PC players with a preference for hack and slash games who are 16 + because of the features of violence throughout the game.
The typical user will enjoy slow-paced combat and a focus on close quarters combat, beating large numbers of computer-controlled enemies. Gameplay involves the player fighting through and exploring the world. The game features melee weaponry, particularly bladed weapons.
Team Members:
- Jeremy van Campen
Key features of the game:
- Slow-paced and close quarters combat
- Dungeon crawling
- Exploration
- Fantasy setting
Supported platforms: PC
How To Play:
- Left mouse button – Movement
- Right mouse button – Basic attack
Installation instructions:
- Download the zip file from https://jeremy-van-campen.itch.io/project-unreal
- Unzip the downloaded rar file
- Open the ‘Demo’ folder -> WindowsNoEditor
- Run Unreal.exe
Contact:
E-mail : j.vancampen@student.fontys.nl