Description of the Assignment

The main focus of this project was expanding on my knowledge of game engines and learning to develop a game within Unreal and C++ for the first time. I want to work for Triple A studios in the future and that’s the main reason why I want to learn to develop in Unreal.

Game Description:

My game is in the PC domain and positioned in the hack and slash genre with a-rpg elements. My target audience are hard-core PC players with a preference for hack and slash games who are 16 + because of the features of violence throughout the game. 

The typical user will enjoy slow-paced combat and a focus on close quarters combat, beating large numbers of computer-controlled enemies. Gameplay involves the player fighting through and exploring the world. The game features melee weaponry, particularly bladed weapons.

Team Members:

  • Jeremy van Campen

Key features of the game:

  • Slow-paced and close quarters combat
  • Dungeon crawling
  • Exploration
  • Fantasy setting

Supported platforms: PC

How To Play:

  • Left mouse button – Movement
  • Right mouse button – Basic attack

Installation instructions:

  1. Download the zip file from https://jeremy-van-campen.itch.io/project-unreal
  2. Unzip the downloaded rar file
  3. Open the ‘Demo’ folder -> WindowsNoEditor
  4. Run Unreal.exe

Contact:

E-mail : j.vancampen@student.fontys.nl