Description of the Assignment

A simulation-based project that engages users in managing airport luggage systems. Players oversee conveyor belts, luggage sorting, and system efficiency to address operational challenges.

Game Description:

Create a simulation game that mirrors real-world challenges of airport baggage management. The game combines educational and entertainment value to provide insights into airport luggage systems while allowing scalability for future enhancements.

Team Members:

  • Kevin Oomen
  • Daan van Reisen
  • Mike Driessen
  • Brian Hutjens
  • Dennis Oomen
  • Nieben Sint Annaland
  • Bart Faes

Key features of the game:

  • Simulation of airport baggage management systems.
  • Interactive conveyor belts, sorters, scanners, and grids.
  • Low-poly 3D models adhering to Vanderlande branding.
  • Educational and entertainment elements.
  • Scalable design for enhancements.
  • Blueprint-based development using Unreal Engine 5.

Supported platforms: Windows (Unreal Engine 5 build).

How To Play:

  1. Open the “StarterMap” in Unreal Engine.
  2. Use provided keybinds and shortcuts to manage luggage systems efficiently.
  3. Experiment with conveyor belts, sorters, and scanners to optimize operations.

Installation instructions:

Link to Distributable Build

GitLab

Additional Requirements

  • Unreal Engine 5.4.4 installed.
  • Local backend using Git for version control.
  • GitLab as the version control provider.
  • OneDrive for file storage.

Installation Instructions

  1. Download Unreal Engine 5:
    Install Unreal Engine 5.4.4 via the Epic Games Launcher.
  2. Get the Project from GitLab:
    Clone or download the project from the GitLab repository.
  3. Open the Project:
    Open Unreal Engine, navigate to “Recent Projects,” and browse for the Uproject file in the project root directory.
  4. Run the Project:
    Open the “StarterMap” level in Unreal Engine, then click the “Run” button to start the game.