Client Description:
Our client for this project was Hugo Vrijdag from the Ontdekfabriek. The ontdekfabriek made a giant escape room, named Scape Town and they wanted to recreate that in VR.
Description of the Assignment
Check how to implement blending between physical and virtual escape rooms and see how an idea like this will work out. The theme of Scape Town should be used.
Game Description:
You start with 2+ people in an escape room, one of the participants picks up the VR headset and then you enter ScapeTown where you explore to get the combination of a lock your team member(s) need to open. The team members outside VR are given a short description with hints a map of ScapeTown and a couple of images of important clues of the puzzle. The challenge is to navigate the person in VR
Team Members:
- Jacques Haan
- Judah Lit
- Tirstan Oostdijk
- Krystian Maraszek
- Máté Major
- Joey van de Looverbosch
- Junjie Cen
Key features of the game:
- Teamwork is key
- work together with your teammates to complete the puzzles!
- Physical aspects for the complete package!
- Interactive elements like tools and planks Unique interactions with tools
Supported platforms: Oculus Quest 2
How To Play:
Connect your Quest 2 to Sidequest
Go to itch
Installation instructions:
Honestly no idea
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